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- on exitFrame
- set OriginalTick to the ticks
- set xStart to the locH of sprite 14
- set yStart to the locV of sprite 14
- repeat while (the locH of sprite 14 < 342) and (the locV of sprite 14 > 89)
- set x to integer(2.14999999999999991 * float(the ticks - OriginalTick))
- set y to integer(0.42999999999999999 * float(the ticks - OriginalTick))
- set the locH of sprite 14 to xStart + x
- set the locV of sprite 14 to yStart - y
- updateStage()
- end repeat
- end
-
- on mouseUp
- go(100)
- end
-